One
Day Cricket is a DOS program. As the title describes this game
simulates a One Day International. Only 2 sides are included,
Australia and a World XI and the sides are representative of 1990
when the program was written. You only appear to be able to play the
Australian side. This game is a little different from other cricket
simulators in that you are a member of your squad. When you first
start the game you are asked to enter your name and details. When the
team
details appear you will find yourself included.
When
batting you can select for each player their tempo which is one of
Slow, Medium, Fast or Panic. You can also elect to protect the weaker
batsman. Bowling tactics are Defensive or Aggressive. You can also
select a Fielding Aggression of Aggressive. Medium or Defensive. This
can be a general field or different settings for each batsman. Your
current run rate and projected score are displayed. For each delivery
a single number (runs scored) is displayed. When a players is
dismissed you are not told how he got out. Even the scorecard does
not show how he got out.
System
Requirements for Free Download and Play One Day Cricket Game:
One Day Cricket runs on an IBM PC or compatible computer with VGA or MCGA graphics and a mouse. Microsoft, Mouse Systems and compatible mice are supported. When the program begins, it tests the speed of your computer. It may decide to avoid playing some sound effects to keep the game running at a reasonable speed. This happens when the speed is slower than a slow 386 SX computer.
Levels in Free Download and Play One Day Cricket Game1 : Automatic running - a doddle.
This is a slowly but surely level. It may be difficult to score quite as quickly as in levels 2 & 3 as the ball won't come on to the bat as hard. You are far less likely to lose wickets however as the fielders aren't keen on that nasty hard ball.
2 : Automatic running - easy.
A little more variety in the bowling than for level 1.
The fielders are still fairly timid and as you're marching off to victory you may find the boundary more often than in level 1.
3 : Manual running - fairly easy.
Now you can try and see just how much you can get away with and might be in a bit of early bother with a few run outs.
4 : Moderate opposition.- 10 level version only.
For the first time you're actually in a bit of trouble with the run rate. What are these guys up to?
5 : Average opposition. - 10 level version only.
So you've got your running down pat and sorted out the guys in level 4. Level 5 are after wickets, not bothering to contain like level 4.
6 : Above Average opposition. - 10 level version only.
Every time you think you've got it under control these guys are back at you.
7 : Good opposition.- 10 level version only.
This is THE level in my opinion. (Kelvin)
8 : Difficult.- 10 level version only.
It's getting pretty tough out there and occasionally quite humiliating. Can you knock them over, just now and then ?
9 : Punishment - 10 level version only.
Well, how do you beat this lot ... can they be beaten?
10 : What a nightmare - 10 level version only.
This is just awesome. They don't want to simply win, they want to absolutely humiliate. Forget victory ... can mere pride be salvaged ? Here the author, who knocks level 3 around at run-rates near 14, has never won, has never cracked 200. Nobody has, perhaps no-one ever will.
Playing Instructions for Free Download and Play One Day Cricket Game:
After selecting your team and level, you will be shown the opposition score card and the target set. You must guide your team to this target within fifty overs.
The deliveries you face will vary in line, angle, pace, length, cut, swing, bounce, and pace off the pitch.
The variation in bowling, quality of fielding, and minimum target set, all increase with the level selected.
When batting, the left mouse button instructs a 'drive' and the right a 'pull' or 'cut' shot according to the line of the ball). Pressing both buttons selects a block.
The power and direction of a shot are determined by the timing, the part of the bat struck, and the type of delivery. If a shot is powerful enough, the field is displayed, and you are given the opportunity to score runs. In levels with manual running, hold either mouse button down to run, and release to return to the nearest crease.
You may exit the game prematurely by pressing the escape key and confirming your choice to quit.
This
game is a little different in that you always have an alter ego in
the match and it does offer quite a lot on the tactics front but the
accuracy could be questioned and long term playability is missing.